Trusted by 600+ users

Trusted by 600+ users

Trusted by 600+ users

Connect, Share, and Achieve with Impulse

Connect, Share, and Achieve with Impulse

Connect, Share, and Achieve with Impulse

Connect, Share, and Achieve with Impulse

App Available For

App Available For

Icon
Icon
Mobile Image
Mobile Image
Mobile Image
Mobile Image
Mobile Image
Mobile Image
Mobile Image
Background Image
Background Image
Background Image

Core features of Impulse

Core features of Impulse

Progress Sharing

Share photos to stay accountable.

Progress Sharing

Share photos to stay accountable.

Progress Sharing

Share photos to stay accountable.

Progress Sharing

Share photos to stay accountable.

Awards and Challenges

Earn rewards for posts, invites, and goals.

Awards and Challenges

Earn rewards for posts, invites, and goals.

Awards and Challenges

Earn rewards for posts, invites, and goals.

Awards and Challenges

Earn rewards for posts, invites, and goals.

Real-Time Messaging

Stay connected with friends and groups.

Real-Time Messaging

Stay connected with friends and groups.

Real-Time Messaging

Stay connected with friends and groups.

Real-Time Messaging

Stay connected with friends and groups.

Community Groups

Join groups and climb the leaderboard.

Community Groups

Join groups and climb the leaderboard.

Community Groups

Join groups and climb the leaderboard.

Community Groups

Join groups and climb the leaderboard.

Time

Aug 2024 – Present

Team

6 Developers · 2 Visual Designers · 7 Product Designers (including me)

Outcome

Simplified the primary logging flow, introduced smart notifications, and established a consistent visual brand system.

About Impulse

Impulse is a B2C social accountability app designed for young professionals who want to build healthier habits together.

Responsibility

As a Product Designer at Impulse, I joined during its beta phase, right when the team noticed a critical problem: many users loved the idea of the app but quickly stopped using it.

There was a problem,
After four weeks, 69% of users dropped off

Research & Discovery

Since Impulse is a B2C app, even small frustrations can cause users to stop using it. To understand the drop-off, I combined three research approaches:

Step 1: Listening to users (12 interviews, 5 usability tests)

I conducted 12 interviews and 5 usability tests with both new and returning users. These sessions revealed some of their struggles:

Goal logging was tedious

8-step flow took 45s, too long for daily use.

Projects
Projects
Projects
Projects

Frequent misclicks

Unclear layout led to 80% tapping the wrong buttons.

Work
Work
Work
Work

Users forgot the app

Hard to build habits without reminders.

Workspace
Workspace
Workspace
Workspace

Uninspiring design

Submit as many design requests as you need, one at a time.

Workspace
Workspace
Workspace
Workspace

Step 2: Learning from the market

After spotting our internal issues, I turned to competitor analysis. I studied how other successful habit tracking apps tackled similar problems:

  • How they structured their habit flows

  • How they motivated users with nudges and streaks

  • How they balanced flexibility and simplicity

Step 3: Observing real behavior

I watched both new and long-term users interact with the app without guidance. This helped me:

  • Spot moments of hesitation or drop-off

  • Notice which features they returned to (or ignored)

  • Understand what motivated consistent use

This step was key in translating research into flows and features that fit real-world habits.

Design goals

Based on what I learned from user feedback, competitor insights, and behavioral patterns, I set three clear design goals to guide the redesign.

Simplify the goal logging flow

Support users with reminders

Build a design system

Change 1: Streamlining goal logging

The original logging process took over 23 seconds and frustrated users. I redesigned it to support two natural mental models:

  • Some started with a goal in mind, then logged it

  • Others captured evidence first (a photo or video), then tied it to a goal

Camera-first flow

Others captured evidence first (a photo or video), then tied it to a goal

Goal-first flow

Some started with a goal in mind, then logged it

Change 2: Smart, supportive reminders

Users often forgot to log habits but they didn’t want generic or nagging push notifications.


So I designed a system that felt supportive instead of stressful:

  • Custom reminder schedules

  • Positive, friendly tone

  • Smart timing based on user behavior (e.g., when they’re likely to skip)

Change 3: A new visual language for energy & consistency

When I joined, there was no design system, which led to inconsistent styles and developer frustration.


My design system improvements included:

  • Refined color palette for energy & motivation

  • Scalable UI components for faster dev handoff

  • Consistent visual language across pages

What I learned from designing for real-life habits

  • Small changes can drive big behavior shifts.

    In habit-tracking apps, success doesn’t always come from flashy features, it comes from respecting users’ time, energy, and attention span.

    • Treat every interaction as a chance to reduce friction

    • Design flows that adapt to real human behavior, not just ideal scenarios

    • Balance simplicity with flexibility

    • Help users feel progress (not pressure)

Create a free website with Framer, the website builder loved by startups, designers and agencies.